hoi4 change ideology command kaiserreich

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The Austrian Empire is now called the Empire of Austria, and if puppeted will become Austria, led by a generic. Fixed the Shanxi-Qing deal firing after the Shanxi Clique is annexed. Fixed NatPop Papal State from being unable to do political national focuses. Added an event for Legation Cities upon the end of the American Civil War and some flavour events. Added many new unit models, most courtesy of MI2 by McNaughton, Redid and added many focus and idea icons. Fixed Serbia's national focus to remove the Konspiracija not bypassing, if the spirit is removed elsewhere. Fixed the event descriptions for the Standoff in America news event. Fixed one of Venices generals having three copies of the same Mountaineer trait. Fixed Dai Li's coup of the Left Kuomintang not firing, even if the correct options were chosen. Fixed two states missing from being counted as British colonial claims. Sichuan should now be partitioned instead of peacing out with Yunnan if involved in multiple wars. Increased the AI weight for USA reunification with New England. Fixed Russia demanding Armenia without controlling Georgia. For the War in the Southern Cone, Argentina / Patagonia now get the ships of the other side, upon capitulation. Ireland no longer starts with two duplicates of the same Destroyer. Ensured decisions to add Austria into the Reichspakt dont double up, therefore resulting in Austria taking the entire Reichspakt into their former faction once Germany capitulates. Stay safe out there! LKMT can no longer integrate allies unless they've returned all expeditionary forces. Adjusted some Canadian, French Republic, Dominion of India and other Entente weapon descriptions and titles. Fixed Belgium not getting correctly renamed to Flanders-Wallonia, if Adalbert is restored. Fixed Romania not joining the Moscow Accord because of Bessarabia, when they dont even own Bessarabia. Fixed Greece not keeping its blue colour when revolting against the socialists. TAN can now integrate China if led by a Han regime, The Gruppa di Difesa Della Donna template added for the SRI is no longer locked, SRI can no longer join the Third Internationale if it declares war on a fellow socialist country before joining the faction, All SRI decisions to build factories now require PP and civilian_factory_use, and take longer to build; they no longer need to be done only one at a time, however, The bonuses provided by many SRI economic and military ideas have been significantly nerfed across the board, Italian focuses which add resources have been moved to decisions, so they can be available to other tags if/when Italy is united, Legionary Italy now gets its navy back from Venice, upon taking Venice during the revolt, Fixed Portugal not joining the Entente if MAF is dead, again, The Netherlands no longer trade with their enemies, Fixed Japan's collapse resurrecting a dead Russia in Transamur, ROM can no longer release Greater Hungary, ANI Italy actually tries to beat Venice, for real this time, America can now actually ask for their vote back in the Legation Council, Fixed Legation Council vote timer appearing for nations not on the Council, Austria can still do their Secret Deal path. Fixed Austrian build slots not taking ownership into account. Kher, Charles Hamilton Boucher, Chithira Thirunal Balarama Varma, Francis Tuker, Ganga Singh, Geoffrey Scoones, Gurbaksh Singh Dillon, Hari Singh, Hastings Ismay, Herbert Fitzherbert, Jehangir Ratanji Dadabhoy Tata, Khengarji III Sawai Bahadur, Krishna Raja Wadiyar IV, Madapati Hanumantha Rao, Maharaja Ranbir Singh, Mahmood Khan Durrani, Mir Dast, M.N. Halved Romanias war support penalty on the integration of Transylvania. If you come across such, please report it to us on our GitHub issue tracker and well fix it as quickly as we can. The VNH doesnt introduce a private welfare initiative after taking power anymore in the Netherlands. Added an event for New England about the selection of a Chief Justice. Fixed Fengtian Restore order decisions missing AI factors. Fixed Georgia keeping pro-German ideas when puppeted. 180 days after that, if they have not won yet, they annex Italy. Added new news events about the results of Polands elections. Donauadriabund Poland will no longer give Cernauti and Suceava to a hostile Romania. Improved the AI priority of navy technologies, so that it will research 1940+ designs, and research navy-related techs, depending on its dockyard count. Let the player customize Afghani borders in the annexation decision. Edited the Dominican Republic map colour. Removed the duplicate Tibetan decision to integrate Tawang. We hope you enjoy it all the same! Fixed Russia giving away its entire country in exchange for an alliance. Increased the starting naval base level of Japanese-held Taiwan. If Germany agrees, they will intervene in the peace talks in exchange for Austria immediately joining the Reichspakt (permanently). Fixed South American countries having European generic advisor pictures. Fixed Paraguay being unable to get its final research slot. Fixed Germany entering a war with the Donau-Adriabund by attacking Habsburg Poland. Changed Tibets default starting flag to the AutDem one. Fixed Austria trying to build factories in states they dont own. Fixed Japan not inviting its allies to its economic sphere, if the allies own any Japanese claims. Mittelafrika - streamlined Economic Recovery focuses, slight update to military tree. Fixed the collapse of Mittelafrika not cancelling the relevant national focuses. Added decisions to the participants of the American Civil War, to mobilise their economy and raise conscription. Merged Akanland state into the Ivory Coast. Fixed puppet Russia getting Vladimir on the throne. Added sanity checks to both, Canberra from 1980s no longer ISOT itself back to 1930s KRTL, Canadian voice-overs now use General American English instead of Received Pronunciation, since the influx of British refugees alone wont magically change how they pronounce words that quick, Fixed an oversight that allow Siamese players to spam stability using the name change decisions, Name fixes for many Chinese ministers, Ma Clique finally got their Chief of Army (failed to appear from an oversight in the minister converter). Fixed Johor being referred to by its German name even if German East Asia is dead. Updated AI focus priority for the United Baltic Duchy. The Venetian Revolt has been reworked. Added a description to a Yunnan Decision category about sending guns to Indochina being helpful for breaking out of German economic control. Fengtian no longer starts the game with a Japanese guarantee of independence. Rewrote the Chinese annexation events, to prevent issues with countries being forced to annex it. Overhauled the AIs behaviour with occupation laws. Fixed puppets having immediate elections upon being released. Austria will now prioritise the Decentralised Scheme while at peace. Fixed Japans Samurai Lineage trait name and description not appearing. Fixed Joseph August von Habsburg not correctly retiring from Hungary, and not being correctly readded in the Austrian Pluralism route. The news event for America being at war with Japan now only fires after the American Civil War is concluded. The Left Kuomintangs world news event about forming the Republic of China now forms after they complete the decision to form the Republic. Fixed a Netherlands national spirit that increased air accidents chance instead of decreasing it. Slightly adjusted the layout of Somalias national focuses. Added parties and leaders to Algeria, Tunisia and Senegal. Press question mark to learn the rest of the keyboard shortcuts, A dose of Imperialism a day keeps the Syndies away. Russia can now grant Brest to Poland if not expansionist. Dutch East Indies - updated military tree, Ethiopia - minor tweaks to the German-aligned branch, Union of Britain - reorganisation and new military tree, Bulgaria (upon losing the Fourth Balkan War), Country Flags have been overhauled to a large extent. Austria can now join the Weltkrieg against Russia if bordering them through an allied Poland. Fengtian should now always warn targets for war, Honduras is no longer stuck repeating its political turmoil event over and over. Equatorial Guinea now has a Spanish claim. Poland now gets claims on Germany upon allying with Russia. Shandong puppeted by Anqing now gets guaranteed by the Fengtian Government. Improved the logic for the unit limit calculations. Standardised the attack decisions for the National Protection Alliance. Removed the name Ashanti from the Gold Coast, where it was used. Fixed an invalid Georgian division template. Added a unique Intelligence agency for Finland. Fixed the Switzerland-Communard cooperation ideas outliving the Commune of France. To change the ideology in HOI4, you can use the console. The next scheduled release will be 0.14, barring any unforeseen major bugs that crop up, and in the meantime stay safe and plague-free. Fixed Tawang no longer being a core of the Bharatiya Commune. Some players, however, use the console to allow use of those buttons for their own purposes, so weve added a rule which allows the restoration of the buttons if the user so wishes. Increased the temp unit limit bonus that Saudi / Jabal Shammar get during the war of unification. German East Asia can now seize Papua from a syndicalist Australasia and return it to the New Guard if their coup is successful. Annexation missions for Croatia, Hungary, Slovakia and Transylvania have been added for the Austrian Civil War. Implemented the vanilla picture for the Regency Council for Poland, for those with the No Step Back DLC. The Combined Syndicates Redouble Production national focus no longer gives Total Mobilisation, but now provides a stronger national spirit. Removed claims on Kiev and Starodub for Polands Commonwealth. NatPop and PatAut Poland are now more likely to join the Moscow Accord and attack Germany, but less likely if the Third International has capitulated. Releasing Brittany now requires owning both states. Fixed syndicalist South Africa / Australasia / West Indies Federation retaining Imperial opinion modifiers when socialist. Fixed the decision for the Yemeni rebellion cancelling incorrectly. Fixed a case of ACW cores being removed without updating the correct array. We are not yet fully satisfied with this. Fixed an edge case where giving Lombardy to Venice meant the Lombardy/Venice annexation decisions couldn't appear later. Others will have a higher chance to accept, if substantially weaker than the NPA. Reduced the Russian Socialist Republic post-civil war debuffs a bit. Added two new generals (Yu Zhishan and Xing Shilian) to the Fengtian Government. Added an admiral description of New Englands Thomas Hart. The Ivory Coast can be integrated into the French Union. Dutch East Indies AI should now keep most of its army guarding Java. Added some edited Socialist icons from vanilla HOI4. Fixed Swedens socialist congress not calculating the different factions correctly. ) for Finland. Added some events regarding the Romanian annexation of Alfld. Fixed Left Kuomintang "National Reconstruction Commission", capital relocation and inviting to faction decisions missing AI factors. Fixed Persia immediately declaring war on Turkey, after the latter has lost the War in the Desert. Added Anatolian Kurdistan to the list of possible invasion targets for post-war Turkey, if it exists. Fixed Germany not being able to release the Russian Far East. Increased the starting stability for the Union of Britain. Updated the political party names in the Bharatiya Commune. instead of 10% you now get 20% of new building slots per state in every tech. Fixed the Somalian NatPop coup not firing. Britain now keeps more troops at home, and will rush all its troops home once there is an invasion. Tweaked Germanys naval AI for it to avoid the English Channel if the British fleet is stronger than the German. Nevada now flips to the PSA in the original War Plan White route. Added Manuel Barreto Risco and Jos Agustn Haya de la Torre as generals for syndicalist Peru. Changes in Brazilian models - they now wear Stahlhelms. Restoring cores on the US states now uses compliance and resistance mechanics. The limit never goes below 5 units, and some countries receive special bonuses (usually temporary) which add to that final total. Fixed Denmarks Vilhelm Buhl not being created correctly after Stauning's death. Dominionist South Africa can no longer choose Ernest Jansen as Governor-General. Fixed a broken West Indies Federation trigger causing an early Weltkrieg. Added a workaround for puppets being unable to call their own puppets into wars (the actual bug can only be fixed by Paradox). Germany will no longer invest in Belgium while fighting them. Added an event chain for SocDem PSA to reunite with non-Totalist CSA. Fixed Fengtian not being able to integrate its allies. Updated the icon for Japans Co-Prosperity Sphere. The Polish / Ukrainian Syndicalist Intermarium faction is now just called the Intermarium. Fixed Sichuan moving its capital to Chongqing when it's already there, Fixed a Federalist focus not bypassing properly. Fixed the AI factors for Egypt attacking Ethiopia / National France. Fixed Anatolian Kurdistan getting support from Canada if at war with them. Fixed the French Republics missing advisor picture for the Senegalese advisor Blaise Diagne. Fixed the sound effect of the Toccata event chain playing for all nations in multiplayer. Removed starting CoF ace having bonuses to strategic bombers. AI Romania is now less hell-bent on conquering West Banat. Highlights include, of course, the long awaited China update, the Italian rework, new naval changes, our largest ever performance improvement, an insane number of bug fixes and huge quality of life changes. Restructured some of the Argentinian / Patagonian flavour events. Added coalitions to the post-unification Federalist China elections. Galicia now unites with Reichspakt Poland, if it wins against Austria in the Military Occupation path. Added AI strategy for Brazil to deal with the rebel tags. Fixed Fengtian Unification Conference events firing for the wrong tags. Fixed Serbia not being able to form Yugoslavia if Italy annexed Kotor. Assyria no longer releases itself into oblivion. Indochina will now correctly guarantee Siam instead of Burma should they accept to cooperate. Fixed Sardinias Badoglio still being a field marshal after his arrest. Countries can no longer gain autonomy levels unless their overlord is at peace, or they're in the same wars. Fixed AI Armenia not having access to some events and national spirits. The civilian construction speed buffs in the Yang Yuting path have been turned into generic construction speed buffs. Updated the version of Madju Sukarelawan (Advance Volunteers) for Insulindia. Random Ideologies in Kaiserreich for HOI4! Fixed an inverted East Turkestan consumer goods modifier. Reduced the Commune of Frances resistance target from the Communard Spirit national spirit. Fixed the Ottomans releasing Tripoli despite not owning it. Improved the Dutch and German AI at defending against sea invasions from the Union of Britain. Adjusted Bulgaria and Greeces starting navy and ship name lists. Fixed the members of the Belgrade Pact remaining majors when joining a faction. - The KR4 Team: Alpinia, Arvidus, Augenis, Blackfalcon501, DSFDarker, Carmain, Dr. Njitram, Drozdovite, Edouard Saladier, lose, Eragaxshim, Fbruchmueller, Flamefang, Fort, JazzyHugh, Jeankedezeehond, Jonjon428, Jonny BL, Krco, Liegnitz, Maltesefalcon, Matoro, NukeGaming, OperationsManagementDecisions, PPsyrius, Pietrus, Rei VL, Rylock, SPQR, Starguard, Telcontar101, The Alpha Dog, Thomahawk2k, Vidyaorszg, WordZero, Yard1, Zankoas and Zimbabwe Salt Co. Heres 0.14 The Duke and the Hertzog, less than a month after our last release! Fixed Dutch East Indies insta-annexing the Batavian Commune. Fixed Qings Northwest focus not bypassing, if it would have no effect. Jabal Shammar now gets a claim on the Trucial States if it wins against the Saudis. Go a few lines below to max_traits=0.000 and add the following code block behind it. Exceptions were left for explicit sneak-attacks, or where other warnings exist. Fixed the AI not increasing the conscription law if they have zero divisions. Depending on who you support in Lianguangs Labour Disputes event (peasants, or merchants), you will now be able to hire more of their divisions via decision, during the Lianguang civil war. The check for controlling all owned states no longer worries about control over impassable states, which could sometimes show as being controlled by someone else even outside of war. The less factories you have, the more impactful an extra factory will be towards increasing it. The Bharatiya Commune now sends volunteers to Egypt in the War in the Desert. Consolidated the starting Transamurian division templates. Fixed the American Union State trying the Federalist generals twice. Fixed the Nanzig rename remaining in endonym mode. Added a Chief of Air Force Pursuit Doctrine trait, which focuses on Air Superiority. Sweden now starts with four less factories but higher starting stability. Fixed several news events firing when news events were turned off. Adjusted how South Africa handles the Protectorates with dynamic modifiers. The Austro-Hungarian crownlands AI should now be more willing to support Austria in their wars. This was done mainly due to poor AI fuel management of larger fleets (especially if the country was a minor or regional power), the starting navies having very poor screen-to-capital ship ratios, and the AI not building enough screens for their number of capital ships. Pelley's Union States are no longer able to join the Entente via Canadas Quid Quo Pro national focus. Added a starting cavalry template to the United Kingdom. Fixed Arslan couping an Endeavour Front Ottoman Empire. Hopefully fixed any cases of the SAU-OMA peace going haywire. Assigned Ulsters new ministers for use in its revolt. Puppet India and reunited India now inherit the Bharatiya Communes generals. Dominion of India AI should be better at keeping its southern borders properly manned. Added Faucett Per as an air company for Peru. Fixed Qing keeping their national spirits related to German East Asia, when the latter has capitulated. Fixed a bug with the release of German Somaliland. Standardised the Ukraine namelists for ships. Fixed an event chain for National France in relations to the imprisonment of Lvi Strauss. Fixed the Legation Cities not properly joining the Entente, if the latter is not led by Canada. Jabal Shammar no longer repeatedly revolts against the Ottomans. tag [country tag] - Change the country you're playing as. Ireland custom path for joining factions now works, Removed odd idea added in Fate of Slovenia event, Ulster revolt event for Ireland now fires properly. Fixed Anqing being unable to integrate Fujian. Socialist Philippines no longer joins the Third Internationale, unless set to do so by the game rule. Players can build past this limit, but they will be notified when theyre over it (via a flashing alert on their Recruit & Deploy tab) and will receive a malus that increases the more they go over that limit. Fixed SAF keeping wartime resistance after the Weltkrieg ends. CNT-FAI units no longer walk all the way home from North Africa around the Mediterranean. For Sardinia, the focus for declaring Sardinia-Piedmont now moves the capital to Turin. Fixed Uruguay getting more than four ministers. Fixed Shandong not being able to take out loans with the Legation Cities. Added improved starting engine technology to German East Asia. Added a starting tank company for Liangguang. Japan can now call its allies into wars normally. Fixed an Estonian focus referring to Tallinn even if it gave the dockyard somewhere else. Industry technologies values in KR are now in line with the vanilla ones, i.e. Other members of the Moscow Accord are now notified about the Academy of Sciences being formed. Puppet Syria will now more readily complete political national focuses. Germany is now no longer forced to attend the Congress of Lyon, upon beating the Commune of France. Revised the stats for most Left Kuomintang commanders. Added an event where, when the Reichspakt dissolves, a German-puppet Brittany will now seek to rejoin the rest of France. Added trains to Paraguays starting stockpile. Fixed Shandong having +50% resource gain efficiency. Denmark will now always simply join the Reichspakt during the Weltkrieg unless they are ruled by the social democrats to prevent issues with events that didnt anticipate this behavior. Tweaked the effect of Romanias The First Among the Parties national focus. GEA and MAF will now peace out with enemies properly when Germany falls, also made some edits to fix up who Russia will peace out with in that case. Tibet and Mongolia will now return any parts of China Proper they own if they join the Federalists. Improved the logic for releasing Yemen, Oman and the Trucial States in Egypts Conference of Alexandria national focus. There is a segment (somewhere near the names of the ideologies in one of the other csv's (name eludes me currently)) for the U00-99 countries which is a duplicate of the worldnames.csv section for them. Implemented militia units from vanilla HOI4 into the American Civil War. Fixed PatAut Norway using the wrong flag. Fixed some USA generals from having non-level-appropriate stats. The Entente's peace with China now hands over the Legation Cities and Tibet if owned. Bet you didnt see this one coming? Fixed Guangdong getting the wrong staff if Guangxi win the Civil War. Fixed authoritarian Sardinia tackling the agrarian issues. Added Nov Zmky as a victory point to the Danubian Lowlands state. Fixed Uruguay creating a faction with a non-existent Brazil. Fixed Socialist Bulgaria performing their Opportunistic Strike decision on other socialist countries. Romania is now ruled by Michael and PNL when puppeted by Bulgaria. Fixed Umar Mukhtar's death event not firing correctly for Cyrenaica, and him not being replaced as Head of Government upon death. Uruguay now gets its 4th research slot later. Fixed Denmark keeping an inappropriate national spirit upon being released as a puppet. The Romanian Legion's party name will be changed to "Totul Pentru Tar" - the "Everything for the Country" party - if they were elected after Michael's coup. Altered the effects of Mittelafrikas air national foci. Added a new portrait for Elias of Bourbon**Parma for the Italian releasable Modena, and gave him his proper Italian name (Elia). Added a bypass to Japan's Central Railroad focus if you already have max infrastructure in those states. It represents the total number of divisions that a country can safely support. Kemal now dies even if the Ottoman Empire changes into Turkey. 2 Hungarian minister posts are no longer served by a single dude. We've straightened a number of things out, but we've also expanded the Ottoman "Fevzi" route, so you're getting a little content bonus too. The Kaiserreich Wiki is a FANDOM Lifestyle Community. Fixed Paraguay being able to attack Brazil despite not controlling all of the Chaco. Nerfed the effect of the Trade with Germany national spirit for Bulgaria. Democratic Tibet now has elections every 6 years instead of 10. Added a general description to Hunans Teng Daiyuan. Added a leader description for Lithuanias Antanas Maceina. Adjusted the commander traits for the Commune of Frances Georges Catroux, Maurice Gamelin, Gaston Billotte, Ernest Petit and Henri Tanguy. Fixed the missing name for Totalist Austria. Improved German East Asias naval invasion AI. Fixed Legionnaire Italys Purge Opposition national focus having no effect when other party popularity is too low. Added the missing cosmetic changes (name/colour) for Lianguang and Hunan when they are puppeted by LKMT. More events in the Nordics about their changing political situations. The Ottomans will now always cede Batumi to a Russian-allied Georgia, to prevent Russia joining in on Georgias side when it intervenes in the War in the Desert. General buffs to Argentina so that they lose against Chile and Patagonia a bit less. The State Serves the Military national spirit is now available for Totalists and NatPops. Removed the usage of allowed trigger for decisions of more than 50 countries, and reduced the number of "available"/"visible" triggers used by these decisions. The Ottoman Empire no longer immediately hates Serbia/Romania for forming the Belgrade Pact. Canadas Liberals now use the coalition system between the MarLib and SocLib branches of the party. Updated the setup for Japanese cores in Korea. Fixed Syria potentially losing its starting ideas due to a delayed Egypt event. 0.12.2 brings you a whole host of bug fixes, along with a number of quality of life changes we know youll enjoy; GEA and Mittelafrika now once more start in the Reichspakt, weve restored the possibility of taking control of puppet forces (with exceptions) and much more. Updated the Spanish states to more closely follow vanilla HoI4. Fixed East Turkestan sending officers to train with the Ottomans, while at war with them. Fixed marriage event for Portugal and Brazil firing when the bride is dead, Fixed Brazilian resource focuses bypassing due to revolts, Fixed a weird frontline issue around the great lakes, Fixed issues with Brazil-WIF peace conferences. Fixed a TEX tooltip referring to Devers instead of Patton. A restored United Kingdom is now much less likely to claim Northern Ireland if Ireland is in the Entente. Changed the requirements for Sardinias decision to attack the rest of Italy. Fixed some missing failsafes regarding Polish economic national spirits not appropriately updating after overthrowing the monarchy or revolting entirely. National France now starts with an intelligence agency. Fengtian can no longer expel Japanese officers before gaining Beijing, and must do so via their national focus. The Princely Federation can no longer join Japans faction if it is at war. Ottomans will no longer get their stalemate breaking idea when up against a player. Added events for the French Republic for each stage of the completion of the Trans-Saharan railway. Fixed Kachin not peacing out with Yunnan. The Long Road to Moscow focus for Transamur no longer bypasses during the Russian Civil War. Both National France and the United Kingdom have separate events dealing with colonial territories when/if they reclaim their homelands anyhow. The ideologies assigned to the political parties in the participants of the American Civil War have been standardised and restructured. Fixed a German event spawning the incorrect type of submarine. Added fortification decisions for Paraguay. Kuala Lumpur and George Town are now urban terrain. Fixed Canada declaring joining in the American Civil War, when already engaged in Europe. Fixed the 1940 primaries not firing for the PSA. Bohemia has been given new, more historically authentic states and population figures. Fixed the AI producing armoured cars instead of trucks. NatPop Italy and Two Sicilies can now call for each others help when SRI starts to win against them. Tweaked the industrial, compliance and weekly stability effects in a few Manchu Qing national spirits. Fixed some problems with the Guatemalan search filter. Added English translations to the Mexican party names. Fixed Xinjiang giving industry to a Left Kuomintang that doesnt exist. Fixed Cuba not actually sending volunteers to the US. Fixed Bolivias missing general descriptions. Japan can now build in its puppets lands. Fixed the HEJ peace mission creating a zombie Arabia in the Cairo Pact. Added a description tooltip to the Phalenstre. Updated the companies for the Legation Cities. Canada no longer steals New England from MacArthur unless set to by game rule. Fixed an edge case of two FNG unification conference events firing in the wrong order. Fixed Rexist Wallonia sending annexation ultimatums to puppets. Fixed Syndicalist Bolivia not joining the Weltkrieg properly. Qings Cao Kun now retires when the Beijing Government is formed. This doesnt totally rid of that daily pause, but it does lessen it significantly, though your mileage will vary as with all performance changes, Austria now joins the Reichspakt when they intervene in the 2WK, and leave it afterward, Japan can now only call its allies into its wars if its losing or at war with a major, Division Limits: limits can be disabled for players only or entirely, Peacetime Demobilization: the mission that requires countries to reduce their Economy and Mobilization laws during peace can be disabled, either for the player only or for all countries.

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