Essentially, a combination of < > and <>. This allows you to fine tune for those cases. Repeatedly executes its contents. For example, the following will give you a basic crossfade: Determines whether the autosave, if it exists, is automatically loaded upon story startup. This macro has been deprecated and should no longer be used. The links go to the most recent release versions of each in SugarCube's source code repository. The text of a container macro parsed into discrete payload objects by tag. Begins playback of the track or, failing that, sets the track to begin playback as soon as the player has interacted with the document. Iterates through all enumerable entries of the given collection. The second, and also mandatory, character of the variable name may be one of the following: the letters A though Z (in upper or lower case), the dollar sign, and the underscore (i.e., A-Za-z$_)after their initial use as the sigil, the dollar sign and underscore become regular variable characters. Creates a single-use link that deactivates itself and prepends its contents to its link text when clicked. You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. The reason being is that the background property resets the background color, so if you do not set one either as one of its values or via a following background-color property, then the browser's default background color could show through if the background image does not cover the entire viewport or includes transparency. Examples of good uses: achievement tracking, new game+ data, playthrough statistics, etc. Hides the loading screen, if no other locks exist. Unfortunately, this means that the two objects are incompatible. Note (Twine2): Making a new story To make a new story, press the button labelled + Story. Note: Hello I'm sorry if this is a very noobish question, but i'm having a hard time understand arrays in general, so here goes. Creates a single-use link that deactivates itself and replaces its link text with its contents when clicked. Several UI API methods have moved to the new Dialog API. When used to set the loop state, returns a reference to the current AudioTrack instance for chaining. Outputs a copy of the contents of the selected element(s). If your content consists of DOM nodes, you'll need to use the Dialog.append() method instead. Opens the built-in restart dialog, prompting the player to restart the story. See Guide: Media Passages for more information. The story history is a collection of moments. A set of four hyphen/minus characters (-) that begins a line defines the horizontal rule markup. Terminates the execution of the current <>. The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. Twine2: Unused. You may not remove the predefined group IDs (:all, :looped, :muted, :paused, :playing) or the :not group modifier. Note: See: No other characters are allowed. Note: Returns the moment, relative to the bottom of the past in-play history (past only), at the given index. Deletes all currently registered on-load handlers. There are many ways to use and interact with variables. Note: See SimpleAudio API for more information. In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. Returns the size of the story metadata storei.e., the number of stored pairs. Like in Harlowe, some SugarCube macros accept expressions and others accept discreet arguments. By default, it simply returns non-deterministic results from Math.random(), however, when the seedable PRNG has been enabled, via State.prng.init(), it returns deterministic results from the seeded PRNG instead. This setting exists to prevent a misconfigured loop from making the browser unresponsive. Note: Note: Allows custom processing of passage text. Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. Note: Global event triggered as the first step in opening the dialog when Dialog.open() is called. When used to set a value, returns a reference to the current AudioTrack instance for chaining. You will also need to specify a .link-visited style that defines the properties visited links should have. Sets the selected tracks' current time in seconds. In SugarCube, both variables would still point to the same underlying objectat least initially (see below): SugarCube does eventually clone its non-primitive data types as well, but does at the start of passage navigation, rather than each time they're modified. Deprecated: Elements that are already part of the page, on the other hand, present no issues. Returns the AudioList instance with the given list ID, or null on failure. Note: In mobile browsers, playback volume is controlled by the device hardware. Non-generic object types (a.k.a. Adds an audio track with the given track ID. To actually affect multiple tracks and/or groups, see the SimpleAudio.select() method. For example, if you wanted to ask the user to enter a name, your code may look like this in Harlowe: In SugarCube, you would likely want to use the <> macro instead, and pass $name in as the receiving variable: Harlowe's newer input macros, like (dropdown:) and (cycling-link:) use "bound" variables, which are similar in concept to SugarCube's receiver variables. Returns whether both the slot saves and autosave are available and ready. The previous state is completely lostthe new state is not added to or combined with the current state, instead it replaces it in its entirety. A text replacement markup. Opens the built-in share dialog, which is populated from the StoryShare passage. If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). These, rare, instances are noted in the macros' documentation and shown in their examples. Collects tracks, which must be set up via <>, into a playlist via its <> children. Most of the methods listed below are SugarCube extensions, with the rest being either JavaScript natives or bundled library methods that are listed here for their utilitythough, this is not an exhaustive list. Warning: Creates a checkbox, used to modify the value of the variable with the given name. Twine 2.3: SugarCube 2.28: Arrays 2,500 views May 16, 2019 23 Dislike Share Save Dan Cox 3.68K subscribers This video reviews arrays in SugarCube 2.28 as part of Twine 2.3.. private browsing modes do interfere with this. active) and outgoing passages. Returns the last member from the array. See <> for more information. SugarCube includes polyfills for virtually all JavaScript (ECMAScript) 5 & 6 native object methodsvia the es5-shim and es6-shim polyfill libraries (shims only, no shams)so they may be safely used even if your project will be played in ancient browsers that do not natively support them. Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. To do so, click on the name of your story in its main "story map" view. Load and integrate external JavaScript scripts. Expired moments are recorded in a separate expired collection and can no longer be navigated to. Instead, use the metadata property. Passage API. The variable watch panel may be toggled via the Watch button. . Creates a new widget macro (henceforth, widget) with the given name. See the Dialog API docs for more information. Deprecated: Returns a reference to the current AudioTrack instance for chaining. Returns whether any valid sources were registered. Note: Using State.active directly is generally unnecessary as there exist a number of shortcut properties, State.passage and State.variables, and story functions, passage() and variables(), which grant access to its normal properties. For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. See the :passagestart event for its replacement. Anyways, I wouldn't worry too much about maps or sets, but generic objects can be pretty useful, so I'd recommend understanding them. Opens the built-in alert dialog, displaying the given message to the player. Returns a pseudo-random decimal number (floating-point) within the range of the given bounds (inclusive for the minimum, exclusive for the maximum)i.e., [min,max). Click the Formats button in the right sidebar of Twine. Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in. Concatenates one or more unique members to the end of the base array and returns the result as a new array. When used to set the loop state, returns a reference to the current AudioList instance for chaining. If you need to know if the player has ever been to a particular passage, then you must use the State.hasPlayed() method or the hasVisited() story function. For example, if the passage name was Gone fishin', then: For example, if the tag name was Sector_42, then it would become both the data-tags attribute member Sector_42 (selector: [data-tags~="Sector_42"]) and the class sector-42 (selector: .sector-42). The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. Global event triggered as the first step in closing the dialog when Dialog.close() is called. You should see one line, press the arrow on the side to see all of it. Harlowe's arrays, datamaps, and datasets are functionally similar to JavaScript Arrays, Maps, and Sets, but with a few key differences. Selects all internal link elements within the passage element who have been disablede.g., already chosen. Note: See the memorize() and recall() functions for its replacement. Adds the value on the right-hand side of the operator to the current value on the left-hand side and assigns the result to the left-hand side. Warning: Note: Returns a reference to the active (present) story variables store (equivalent to: State.variables). If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. Provides access to browsers' fullscreen functionality. Note: Gets or sets the playlist's repeating playback state (default: false). Elements that include either a data-init-passage or data-passage content attribute should not themselves contain additional elementssince such elements' contents are replaced each turn via their associated passage, any child elements would be lost. Generates no output. Note: When the story is restarted by SugarCube rather than refreshed via the browser, the playthrough session, if any, is not loaded. It is unlikely that you will ever want to disable this setting. Warning: If you need to run the same code on multiple passages, consider using the PassageDone special passage or, for a JavaScript/TwineScript solution, a :passagedisplay event instead. Twine1/Twee: Registers the passage as JavaScript code, which is executed during startup. SimpleAudio API, AudioTrack API, and AudioList API. There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. See the Save.onSave.add() method for its replacement. Returns whether, at least, some of the track's data has been loaded. Sets the default KeyboardEvent.key value that causes the currently running <> macro instance to finish typing its content immediately. Thus, if you need either to be recoverable, then you'll have to handle that yourself. For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). Does not modify the original. Instead, use Navigation Events or Tasks. You may, however, simply use the Test Play From Here context menu item on the Start passage to achieve the same result. Does not modify the original. State API. Can type most content: links, markup, macros, etc. Story API. See the Setting API docs for more information. Deletes the audio group with the given group ID. You can set the autosave to save either on every passage or only on certain passages. To avoid this problem, it's suggested that you use the separate argument form of the < > macro in Twine2as shown above. Should the history exceed the limit, states will be dropped from the past (oldest first). Returns whether playback of the track has been stopped. Returns whether the operation was successful. See the. Renders and displays the passage referenced by the given title, optionally without adding a new moment to the history. Returns whether the history navigation was successful (should only fail if already at the end of the full history). A save operation details object will have the following properties: Deletes all currently registered on-save handlers. Determines whether the audio subsystem attempts to preload track metadatameaning information about the track (e.g., duration), not its audio frames. Warning: The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). Returns whether the engine is rendering the incoming passage. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. Note: In the above, the second (set:) macro is never run, and the $count variable remains at 0. Deprecated: Returns how much remains of the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. Strings in TwineScript/JavaScript are Unicode, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units rather than code points. Used to populate the story's banner area in the UI bar (element ID: story-banner). See Passage API for more information. Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. The (execution) context object of the macro's parent, or null if the macro has no parent. This is a collection of tips, from how-tos to best practices. SugarCube requires authors to define and work with these data types using the standard JavaScript methods rather than providing macros for them. Twine 2: User Input in SugarCube Twine 2: Using Images in SugarCube Twine 2: Using Functions as Macros in Snowman Twine 2: Creating a Dungeon Crawler Part 1 Twine 2: Creating a Dungeon Crawler Part 2 Twine 2: Creating a Dating Sim Twine 2: Re-creating Candy Box Twine 2: Inventory Systems Twine 2: Murder Hill House Mystery Part 1 Warning: Warning: Stops playback of the playlist and forces its tracks to drop any existing data. Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. Twine2: Not special. See: Universal Inventory System (UInv) for Twine 2 / SugarCube 2 - GitHub - HiEv/UInv: Universal Inventory System (UInv) for Twine 2 / SugarCube 2. . If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: Note: For example: See: Returns whether the autosave is available and ready. When used to set the volume, returns a reference to the current AudioList instance for chaining. The function is invoked each time the .processText() method is called. Unfortunately, due to limitations in the current release of Twine1, the Build menu's Test Play menu item is not able to trigger test mode. Deprecated: The pull count is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. Releases the loading screen lock with the given ID. The core of what it does is simply to wrap a call to Dialog.open() within a call to .ariaClick(), which can be done directly and with greater flexibility. In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. The history allows players to navigate through these moments. Audio runners are useful for performing actions on multiple tracks at once. Starts playback of the selected tracks and fades them from the specified volume level to 1 (loudest) over the specified number of seconds. Unsupported object types, either native or custom, will need to implement .clone() method to be properly supported by the clone() functionwhen called on such an object, it will simply defer to the local method; see the Non-generic object types (a.k.a. There are also "tags", which are basically arrays of values on a property of a bag or item. Dialog API. CSS styles cascade in order of load, so if you use multiple stylesheet tagged passages, then it is all too easy for your styles to be loaded in the wrong order, since Twine1/Twee gives you no control over the order that multiple stylesheet tagged passages load. There's no way for the system to know ahead of time whether it's safe to re-execute a passage's contents. The entire Options systemMenuOptions special passage, options special variable, and associated macroshas been scrapped for numerous reasonsit was always a hack, required copious amounts of boilerplate code to be useful, etc. Property attributes, including getters/setters, and symbol properties. Note: To update the value associated with a key, simply set it again. represents whitespace that will be removed, represents line breaks). There are two main presentation formats for Twine 2.0 texts: Harlowe and Sugarcube. Used to populate the story's caption area in the UI bar (element ID: story-caption). In general, look to the .random() method instead. Creates a multiline text input block, used to modify the value of the variable with the given name. No line-break control mechanisms are used in the following examples for readability. Opens the dialog. Shorthand for jQuery's .off() method applied to each of the audio elements. Dialog events allow the execution of JavaScript code at specific points during the opening and closing of dialogs. Returns the given code string, and optional data chunk, wrapped within the JSON deserialization revive wrapper. Warning: Circular references. A decision I made was that all the individual strings in the array will also match the object's passage names. See State API for more information. See Also: You may, however, forcibly enable it if you need to for some reasone.g., if you're using another compiler, which doesn't offer a way to enable test mode. The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. See LoadScreen API for more information. TwineScript in SugarCube is, essentially, JavaScript with an extra spoonful of sugar on top to make it a bit nicer for the uninitiated. Deprecated: Thus, any groups or playlists containing the deleted track should be rebuilt. Triggered before the rendering of the incoming passage. Thus, you should only use plain HTML markup within the verbatim markupmeaning using none of SugarCube's special HTML attributes or directives. We have tried to point out which they do work with, but beware! SugarCube features a configurable autosave system. > Title says it all. Stops playback of all currently registered tracks and force them to drop any existing data. Used within <> macros. You would do well to keep your translations similar when possible. Returns whether the track is loading data. The Config.debug setting for more information. Returns how much remains of the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Whenever your story is first started or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes its startup sequence. Instead, call the UI.restart() static method, which prompts the player with an OK/Cancel dialog before itself calling Engine.restart(), if they accept. Not everyone has For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. In use, replacement patterns are replaced recursively, so replacement strings may contain patterns whose replacements contain other patterns. Returns a reference to the Dialog object for chaining. Javascript Array Projects (9,651) Javascript Map Projects (9,459) Javascript Python Projects (8,927) . Warning: For example: While every valid expressioneven those you might not expectyields a value, there are essentially two types of expressions: those with side effects and those without. Returns whether an audio group with the given group ID exists. Consider the following Harlowe link macros: The equivalent SugarCube code for each link might look something like this: SugarCube's < > and <> macros can also accept the link markup as an argument: Note: Attaches fullscreen change event handlers. classes), Updating to any version 2.30.0 from a lesser version, Updating to any version 2.29.0 from a lesser version, Updating to any version 2.28.0 from a lesser version, Updating to any version 2.20.0 from a lesser version, Updating to any version 2.15.0 from a lesser version, Updating to any version 2.10.0 from a lesser version, Updating to any version 2.8.0 from a lesser version, Updating to any version 2.5.0 from a lesser version, Updating to any version 2.0.0 from a lesser version, embedded image passage (Twine1 & Tweego only), https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. It is strongly recommended that you use only one stylesheet passage. Controls the playback of audio tracks, which must be set up via <>. A data type refers to the "type" of data a variable is holding, such as a number, a string, an array, or anything else. Note: Request that the browser toggle fullscreen modei.e., enter or exit as appropriate. When you have a situation where you're using a set of passages as some kind of menu/inventory/etc and it's possible for the player to interact with several of those passages, or even simply the same one multiple times, then returning them to the passage they were at before entering the menu can be problematic as they're possibly several passages removed from that originating passagethus, the <> macro and link constructs like [[Return|previous()]] will not work. Normally, when both link and text arguments are accepted, the order is text then link. Tip: This method has been deprecated and should no longer be used. Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. A variable is a bit of storage where you may stash a value for later use. The story metadata, like saves, is tied to the specific story it was generated with. Returns whether the slot saves are available and ready. Does not modify the original. Logical: The expression yields a boolean valuee.g.. Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. Deprecated: The SimpleAudio APIs use events internally for various pieces of functionality. Removes all of the members from the array that pass the test implemented by the given predicate function and returns a new array containing the removed members. Note: Used for post-passage-display tasks, like redoing dynamic changes (happens after the rendering and display of each passage). Of the three Harlowe seems the most robusts, followed by SugarCube. See the <> macro for its replacement. To add a watch for a variable, type its name into the Add field and then either press enter/return or click the buttonn.b. Removes all instances of the given members from the array and returns a new array containing the removed members. Stows the UI bar, so that it takes up less space. Returns a reference to the dialog's content area. Note: See the Config API docs for more information. Does not modify the original. At the very least you will need to specify a .passage-out style that defines the transition's end state. In that case, unless you need to dynamically determine the destination passage within the < > body, <> is unnecessary as < > already includes the ability to forward the player. Registers the passage into the Jump To menu. Harlowe's implementation of the (goto:) macro terminates the rendering passage. Arithmetic: The expression yields a number valuee.g.. This does not reclaim the space reserved for the UI bar. Requirements. See the .includesAny() method for its replacement. Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. May be called either with the passage name and link text as separate arguments, with a link markup, or with a image markup. Does not modify the original. The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. Creates a listbox, used to modify the value of the variable with the given name. Returns the save object from the autosave or null, if there was no autosave. Additionally, it is strongly recommended that you do not specify any arguments to State.prng.init() and allow it to automatically seed itself. Allows the destination of passage navigation to be overridden. See: The audio subsystem that supports the audio macros comes with some built-in limitations and it is strongly recommended that you familiarize yourself with them. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restartsn.b. As a basic working definition, non-generic object typesa.k.a. Starts playback of the selected tracks and fades them from the specified volume level to 0 (silent) over the specified number of seconds. Sets the value of the story or temporary variable by the given name. Note: Extract the archive to a safe location on your computer and make note of the path to it. If you want to change the font or color, then you'll need to change the styling of the macro-type class. In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). An array is just like a pill container except it can only contain one item. Returns the title of the most recent previous passage whose title does not match that of the active passage or an empty string, if there is no such passage. Returns the number of times that the given substring was found within the string, starting the search at position. See Dialog API for more information. Then close the dialog box. Payload objects have the following properties: The macro's definitioncreated via Macro.add(). The <> macro cannot affect playlist tracks that have been copied into their respective playlistmeaning those set up via <> with its copy action or all tracks set up via, the deprecated, <>as playlist copies are solely under the control of their playlist.
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