twine 2 sugarcube array

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Essentially, a combination of <> and <>. This allows you to fine tune for those cases. Repeatedly executes its contents. For example, the following will give you a basic crossfade: Determines whether the autosave, if it exists, is automatically loaded upon story startup. This macro has been deprecated and should no longer be used. The links go to the most recent release versions of each in SugarCube's source code repository. The text of a container macro parsed into discrete payload objects by tag. Begins playback of the track or, failing that, sets the track to begin playback as soon as the player has interacted with the document. Iterates through all enumerable entries of the given collection. The second, and also mandatory, character of the variable name may be one of the following: the letters A though Z (in upper or lower case), the dollar sign, and the underscore (i.e., A-Za-z$_)after their initial use as the sigil, the dollar sign and underscore become regular variable characters. Creates a single-use link that deactivates itself and prepends its contents to its link text when clicked. You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. The reason being is that the background property resets the background color, so if you do not set one either as one of its values or via a following background-color property, then the browser's default background color could show through if the background image does not cover the entire viewport or includes transparency. Examples of good uses: achievement tracking, new game+ data, playthrough statistics, etc. Hides the loading screen, if no other locks exist. Unfortunately, this means that the two objects are incompatible. Note (Twine2): Making a new story To make a new story, press the button labelled + Story. Note: Hello I'm sorry if this is a very noobish question, but i'm having a hard time understand arrays in general, so here goes. Creates a single-use link that deactivates itself and replaces its link text with its contents when clicked. Several UI API methods have moved to the new Dialog API. When used to set the loop state, returns a reference to the current AudioTrack instance for chaining. Outputs a copy of the contents of the selected element(s). If your content consists of DOM nodes, you'll need to use the Dialog.append() method instead. Opens the built-in restart dialog, prompting the player to restart the story. See Guide: Media Passages for more information. The story history is a collection of moments. A set of four hyphen/minus characters (-) that begins a line defines the horizontal rule markup. Terminates the execution of the current <>. The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. Twine2: Unused. You may not remove the predefined group IDs (:all, :looped, :muted, :paused, :playing) or the :not group modifier. Note: See: No other characters are allowed. Note: Returns the moment, relative to the bottom of the past in-play history (past only), at the given index. Deletes all currently registered on-load handlers. There are many ways to use and interact with variables. Note: See SimpleAudio API for more information. In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. Returns the size of the story metadata storei.e., the number of stored pairs. Like in Harlowe, some SugarCube macros accept expressions and others accept discreet arguments. By default, it simply returns non-deterministic results from Math.random(), however, when the seedable PRNG has been enabled, via State.prng.init(), it returns deterministic results from the seeded PRNG instead. This setting exists to prevent a misconfigured loop from making the browser unresponsive. Note: Note: Allows custom processing of passage text. Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. Note: Global event triggered as the first step in opening the dialog when Dialog.open() is called. When used to set a value, returns a reference to the current AudioTrack instance for chaining. You will also need to specify a .link-visited style that defines the properties visited links should have. Sets the selected tracks' current time in seconds. In SugarCube, both variables would still point to the same underlying objectat least initially (see below): SugarCube does eventually clone its non-primitive data types as well, but does at the start of passage navigation, rather than each time they're modified. Deprecated: Elements that are already part of the page, on the other hand, present no issues. Returns the AudioList instance with the given list ID, or null on failure. Note: In mobile browsers, playback volume is controlled by the device hardware. Non-generic object types (a.k.a. Adds an audio track with the given track ID. To actually affect multiple tracks and/or groups, see the SimpleAudio.select() method. For example, if you wanted to ask the user to enter a name, your code may look like this in Harlowe: In SugarCube, you would likely want to use the <> macro instead, and pass $name in as the receiving variable: Harlowe's newer input macros, like (dropdown:) and (cycling-link:) use "bound" variables, which are similar in concept to SugarCube's receiver variables. Returns whether both the slot saves and autosave are available and ready. The previous state is completely lostthe new state is not added to or combined with the current state, instead it replaces it in its entirety. A text replacement markup. Opens the built-in share dialog, which is populated from the StoryShare passage. If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). These, rare, instances are noted in the macros' documentation and shown in their examples. Collects tracks, which must be set up via <>, into a playlist via its <> children. Most of the methods listed below are SugarCube extensions, with the rest being either JavaScript natives or bundled library methods that are listed here for their utilitythough, this is not an exhaustive list. Warning: Creates a checkbox, used to modify the value of the variable with the given name. Twine 2.3: SugarCube 2.28: Arrays 2,500 views May 16, 2019 23 Dislike Share Save Dan Cox 3.68K subscribers This video reviews arrays in SugarCube 2.28 as part of Twine 2.3.. private browsing modes do interfere with this. active) and outgoing passages. Returns the last member from the array. See <> for more information. SugarCube includes polyfills for virtually all JavaScript (ECMAScript) 5 & 6 native object methodsvia the es5-shim and es6-shim polyfill libraries (shims only, no shams)so they may be safely used even if your project will be played in ancient browsers that do not natively support them. Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. To do so, click on the name of your story in its main "story map" view. Load and integrate external JavaScript scripts. Expired moments are recorded in a separate expired collection and can no longer be navigated to. Instead, use the metadata property. Passage API. The variable watch panel may be toggled via the Watch button. . Creates a new widget macro (henceforth, widget) with the given name. See the Dialog API docs for more information. Deprecated: Returns a reference to the current AudioTrack instance for chaining. Returns whether any valid sources were registered. Note: Using State.active directly is generally unnecessary as there exist a number of shortcut properties, State.passage and State.variables, and story functions, passage() and variables(), which grant access to its normal properties. For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. See the :passagestart event for its replacement. Anyways, I wouldn't worry too much about maps or sets, but generic objects can be pretty useful, so I'd recommend understanding them. Opens the built-in alert dialog, displaying the given message to the player. Returns a pseudo-random decimal number (floating-point) within the range of the given bounds (inclusive for the minimum, exclusive for the maximum)i.e., [min,max). Click the Formats button in the right sidebar of Twine. Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in. Concatenates one or more unique members to the end of the base array and returns the result as a new array. When used to set the loop state, returns a reference to the current AudioList instance for chaining. If you need to know if the player has ever been to a particular passage, then you must use the State.hasPlayed() method or the hasVisited() story function. For example, if the passage name was Gone fishin', then: For example, if the tag name was Sector_42, then it would become both the data-tags attribute member Sector_42 (selector: [data-tags~="Sector_42"]) and the class sector-42 (selector: .sector-42). The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. Global event triggered as the first step in closing the dialog when Dialog.close() is called. You should see one line, press the arrow on the side to see all of it. Harlowe's arrays, datamaps, and datasets are functionally similar to JavaScript Arrays, Maps, and Sets, but with a few key differences. Selects all internal link elements within the passage element who have been disablede.g., already chosen. Note: See the memorize() and recall() functions for its replacement. Adds the value on the right-hand side of the operator to the current value on the left-hand side and assigns the result to the left-hand side. Warning: Note: Returns a reference to the active (present) story variables store (equivalent to: State.variables). If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. Provides access to browsers' fullscreen functionality. Note: Gets or sets the playlist's repeating playback state (default: false). Elements that include either a data-init-passage or data-passage content attribute should not themselves contain additional elementssince such elements' contents are replaced each turn via their associated passage, any child elements would be lost. Generates no output. Note: When the story is restarted by SugarCube rather than refreshed via the browser, the playthrough session, if any, is not loaded. It is unlikely that you will ever want to disable this setting. Warning: If you need to run the same code on multiple passages, consider using the PassageDone special passage or, for a JavaScript/TwineScript solution, a :passagedisplay event instead. Twine1/Twee: Registers the passage as JavaScript code, which is executed during startup. SimpleAudio API, AudioTrack API, and AudioList API. There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. See the Save.onSave.add() method for its replacement. Returns whether, at least, some of the track's data has been loaded. Sets the default KeyboardEvent.key value that causes the currently running <> macro instance to finish typing its content immediately. Thus, if you need either to be recoverable, then you'll have to handle that yourself. For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). Does not modify the original. Instead, use Navigation Events or Tasks. You may, however, simply use the Test Play From Here context menu item on the Start passage to achieve the same result. Does not modify the original. State API. Can type most content: links, markup, macros, etc. Story API. See the Setting API docs for more information. Deletes the audio group with the given group ID. You can set the autosave to save either on every passage or only on certain passages. To avoid this problem, it's suggested that you use the separate argument form of the <> macro in Twine2as shown above. Should the history exceed the limit, states will be dropped from the past (oldest first). Returns whether playback of the track has been stopped. Returns whether the operation was successful. See the. Renders and displays the passage referenced by the given title, optionally without adding a new moment to the history. Returns whether the history navigation was successful (should only fail if already at the end of the full history). A save operation details object will have the following properties: Deletes all currently registered on-save handlers. Determines whether the audio subsystem attempts to preload track metadatameaning information about the track (e.g., duration), not its audio frames. Warning: The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). Returns whether the engine is rendering the incoming passage. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a