everquest afk mercenary leveling guide

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If you hit "M" you can see your map. There are better places to go. Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. They are very easy to pull individually, especially on the left side. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. This guide is a solution to that problem. Q: Can I give my mercenary weapons and armor similar to a pet? The first vendor is level 75, and each vendor after that is available every 5 levels. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. This is a short guide addressing the need of returning players. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. They are essential to following this guide. 1 of 2 Go to page. The ramps leading down into each area of The Grounds are great camp spots and there are halls and nooks of the various buildings in Erudin Burning that you can set up in without much fuss. At 55-62 move to very center area of the zone and kill bigger shades and vampires. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. You can conceivably go to 80, but it slows down and there is better exp to be had elsewhere. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. Great post. It's the only level range I feel that you should be here to the exclusion of anywhere else. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. Friends of mine swear by them though, the Gyrospires especially. Finally, heres the math on why I believe this guide has value. Should be an easy time though. The good news is money is now weightless! Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. At 53 start heading down into the middle of the zone. Wall of Slaughter has repop time of 10 minutes and 40 seconds. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. He will very likely murder you if you do. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. All of the nameds are completely unlinked from the other mobs. I will edit that stuff in. When you zone in, the area you are in has mobs level 88-91ish. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. You can box here, but the zone isn't very conducive to it. At 65 I like to head up to the second levels and kill the higher level guys there. They do not have much in the way of HP, but can hit hard. It's a very easy zone to level in without much drama. If you are an Everquest Free to Play player then you will be unable to select a Journeyman Mercenary. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. They complete heal and can do it 7 or 8 times in a row. #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. Only downside is that it's a hell of a run out to it. The Fortress Mechanotus Zones(75-85)(Guild Hall>Buy Dragonscale Faycite>TP to Dragonscale Hills>Fortress Mechanotus>Gyrospires/Meldraths/SHIP/Steam Factory) - This area isn't one of my favorites and I haven't spent a considerable amount of time hunting in them. I normally just wander here, murdering the Cthulian nightmares that abound. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. Your merc will balance his abilities in defending and attacking the enemies pulled to him. Kill everything. If you aren't saving for something in particular, consider taking these. So I will continue making changes as I see what works best and for who. A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. He couldn't have made it THAT easy. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. A: No mercs are not allowed in raid zones or most raid encounters. However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). J5 mercs are far better, can take harder hits, heal bigger, and hit harder. NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. Just be kind and patient. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. The north camp is the three rooms near Muramite Proving Grounds. A lot of factors can go into a group or solo play. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. I may try again with this guide. per mob. Look at my map in comparison to your map to see the location. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. Spend 48-52 in the area around where you zone in and the northern areas of the zone. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. I dont recommend using one ever unless you know the class to begin with) a questline was added in Feerott, the Dream that unlocks all ranks of Journeyman Mercenaries. 1. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. If you're a returning player you can find Mercenary Liaison's in PoK. You can very very quickly get yourself a full set of 87-92 gear, including the Formal armor set. Once that's done, go through the doors and head to the second level. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. Try and kill at least one Captain of the Guard. This zone is a lot better when you factor those in. Made a handful of edits as of 1/13/2017. Third, get yourself maps immediately. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. Stance: You're allowed to set the stance that you want your mercenary to be. You need the three accounts, so you can create a sustainable merc team. Just pick that one and level there. Direwind Cliffs is nothing but killing drops throughout most of it. End of Underfoot (Volska's/Convorteum)(88-92) - You can level here if you feel like pulling your toenails out, but I don't recommend it. Dismiss: Permanently get rid of this mercenary. Mercenaries are the answer to Everquests "grind" and Must-Group to level. You must log in or register to reply here. A: Your merc will start costing you 2g every 15 minutes at level 14. Q: What happens if I don't have the money to pay for my merc? There are some sporali that are best left alone since this isn't a hotzone anymore and some birds/birdmen in the northwest corner, but otherwise it's undead elves and humans. Head through the city in the mountain area toward Blightfire Moors. WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. Pretty good for running if you botch pulls. I believe the camp is called Library Camp commonly. These levels will come steadily and you will very likely never be overwhelmed. Some players are reporting trouble verifying their email address. Confidence is how many mobs you can pull above your level and the mercs without him running away. That said, some of the zones have been made hot zones. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. That spot is, like, the ideal afk spot. The left center side of the zone has a lot of undead frogloks (who hit very very hard), zombies, and specters to kill. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. With an 85 druid can pl 20-65 in about 6 hours with the druid un-grouped and DS'ing whilst PL'd toon does at least of one point of dmg. Erudin has some mobs that aren't kill on sight, so try not to kill them. They are a must going forward. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. They are undead and you will reap them with Slay Undead/Ward Undead line spells. At 56, head toward the bottom. Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN.

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